While studying at Washington State University Vancouver, I collaborated on two game design projects that blended programming and visual design. The Amnesia Restored project was a capstone for my graduating class, that continued into game jams hosted by PIGSquad.
Amnesia Restored is a modern browser-based reconstruction of the 1986 text adventure game Amnesia by Thomas M. Disch. Our team set out to honor the original’s structure and tone while enhancing its accessibility and usability for contemporary audiences.
I was part of the game development team and worked on:
Working in JavaScript was intentionally challenging — it reflected the spirit of the original game and developing the game in a programming language that everyone had some familiarity with per the DTC program. After completing the final version, we presented the game to the Thomas M. Disch estate, who approved the project.
As part of a month-long game jam hosted by PIGSquad and CMDC Studios, I joined a small creative team of talented WSUV alums to help develop Parasol, a 3D cyberpunk platformer.
My contributions included:
Both of these projects were great examples of collaborative, interdisciplinary work. I contributed as a designer, developer, and storyteller — applying graphic design, coding, and narrative thinking to shape compelling game experiences. These projects helped me grow as a creative problem-solver and taught me how to work across roles to bring an idea to life.